Animal Splash


Overview

You are divers in the Caribbean and competing for the best underwater shots in a local competition. Every turn you take one card from the middle, play it into your tableau and possibly score points (pearls).

The twist: Even after scoring a card for being part of a set you can use actions to score the same card a second or even a third time.

Alt-Text pergament

Components

72 cards,88 oxygen/pearl tokens, 5 diver figures, rules

Rules

The Turn

bla bli blub

  1. Move your diver figure around the grid
    • In the first round you just place your diver figure on any free spot around the grid.
    • Beginning with round 2 you have to move your diver one or more steps clockwise.
        a) If you move just one step, take an oxygen token (because you didn't dive that long).
        b) When moving two steps nothing else happens.
        c) You may move even more than two steps on your turn. Spend one oxygen token for each further step.
    • When moving over spots occupied by other divers you just skip those spots. They do not use up oxygen.
  2. Pick one of the three cards of the row or column the diver stands next to.
  3. Put this card to the left or right side of already played cards in your tableau. If oxygen tokens are depicted on these cards, take tokens from the supply accordingly.
  4. Optionally: Apply actions (see below section “Actions”)**
  5. If applicable: Score and/or take ONE mission card (see below section “Scoring”).
  6. Refill empty card spots with cards from the according drawing piles.

Alt-Text actions

Alt-Text grid

Scoring

The game has three different kinds of scoring.

  1. Immediate card scoring
  2. Mission card scoring at the end of your turn
  3. End scoring at the end of the game

1. Immediate card scoring

You score groups of adjacent cards with the same attributes by taking a pearl token and putting it onto one of those attributes. Attributes to be scored:

a) 3 animals of the same kind next to each other (5 different animals on cards)
b) 3 animals of the same color next to each other (4 different colors on animals)
c) 3 of the same plants next to each other (4 kinds of plants on cards)

Example: You score this combination by putting a pearl on the area of ONE of the three cards you score. In this case you put a pearl on one of the green animals in the upper part of the card. Some rules to consider - It is possible to score multiple groups of attributes on your turn. - Attributes with a pearl on them can not be scored again and those attributes do not count for groups. - Only one pearl per area is allowed (equals two pearls per card)

2. Mission card scoring at the end of your turn

At the end of your turn you may take one of the openly displayed mission cards. Important: You may only take a card of a color you do not already possess a card of.

3. End scoring at the end of the game

The game ends when each player has x cards in front of them where “x” is 9/8/7/6 cards for 2/3/4/5 players.

1. Now have a look at the end scoring card and give those points to the two players who fulfilled
	it the best. If two players are tied, each player gets half of the sum of the card's points.

2. Each player counts the pearls on cards and mission cards. The player with the most pearls/points
	is the winner. In case of a tie the player with the most left-over O2 tokens wins. If there is
	still a tie players share the victory.

Alt-Text endscoring

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